Design Entry 10 – Seth Bakes

The edutainment blog offers gentle guidance for how you use it. Following the outline of numerous Section headings and technical principles, you can instantly create a good skeleton for your writing. I found myself with all of my thoughts categorized on paper quickly after completing my research.

I have to say that I definitely found the schema to be appropriate for the rhetorical situation. When we look at just the schema, it narrowed my focus to (like I mentioned above) finding technical principles I could focus my thoughts behind. This also had the unexpected side effect of forcing me to ditch what I didn’t need. I started with 12 section headers and I ended with 5. Not because the other seven were not important, but because they didn’t fit for the desired audience. It forced me to only keep what was truly important, instead of trying to be too inclusive.

Looking beyond just the schema, I think that the edutainment genre lends itself well to such a technical topic, mostly because those well versed in anything cyber likely are reading much more in-depth work. The friendly and open nature of genre lends itself to its uptake, educating the uninformed.

At first I thought that the schema would benefit from more specific elements within a technical principle, but after completing my first draft I can definitely see that this would be a hindrance. Otherwise I really like the genre and the schema, maybe after completing project three I will have more criticism, but as of now I have none.

Using a schema I did not design was surprising not that different. I found I quickly understand why certain elements and attributes are designed the way they are. I can definitely see someone getting frustrated with the genre I worked on, the feasibility study, because of how restrictive it may seem.

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